Work Experience
Software Engineer
BlackShamrock - A Virtuos Studio | Full-Time
Jul 2022 - Present
In this role, I played a key role in a AAA game production by developing cross-platform systems with C++, ensuring optimal performance. I conducted thorough software tests, identifying bugs, and optimizing operating speed to enhance the overall gaming experience. As an integral part of the engineering team, I actively participated in code reviews, providing valuable feedback for continuous improvement. My expertise in C++ allowed me to seamlessly integrate Legacy codebases into new and improved systems. Additionally, I took charge of documenting software changes for a team of 68+ engineers and QA specialists, ensuring effective collaboration. Beyond that, I collaborated on a proprietary game engine, working on UI integration with Qt and low-level engine programming to achieve seamless user experiences and efficient performance. Moreover, I led a successful project to develop an in-house automation tool for game performance testing, utilizing Unreal Engine 5 and Python for data analysis, resulting in improved testing efficiency and accurate performance metrics.
Technical Artist
Head On Studio Ltd | Part-Time
Nov 2020 - May 2022
In the process of developing the highly anticipated flagship project, AdMortem, within Unreal Engine, I took the initiative to create a suite of efficient tools for artists, streamlining their workflows across Level Design and Art domains. Proficient in both Unreal Engine 4 and 5, I successfully implemented diverse systems using C++ and also played a significant role in integrating particles using the powerful Niagara system. Through my expertise and dedication, I ensured seamless functionality and enhanced visual elements, contributing to the overall success of the project.
Socials
Twitter : https://twitter.com/playadmortem
Facebook : https://www.facebook.com/playadmortem
Instagram : https://www.instagram.com/playadmortem
Game Programmer
Fabricated Madness LLC | Part-Time
Nov 2021 - May 2022
I spearheaded the creation and implementation of core gameplay and mechanics for an exciting upcoming 3D adventure game, utilizing my proficiency in C#. Additionally, I showcased my innovative skills by developing a captivating VR experience prototype using the Unity 3D game engine and leveraging the Unity XR Toolkit. These hands-on experiences have deepened my understanding of game development and virtual reality, fueling my passion to continue pushing the boundaries of immersive gaming experiences.
Socials
Twitter : https://twitter.com/DrZammsy
Facebook : https://www.facebook.com/drzammsy
The various prototypes I have worked on can be seen on the socials of DrZammsy and on their offical site